Skills

The goal in rebalancing skills is to reduce the amount of bookkeeping for skill points by combining thematically-similar skills into one. Currently there are over 40 skills – over 50 if you count each Knowledge skill. In addition, Craft, Perform, and Profession each have multiple subskills. I have condensed the list into 20 skills, each with multiple utility.

Skill Ability Includes Class skill for…
Acrobatics Dex Balance, Escape Artist, Tumble, Use Rope Bard, Fighter, Monk, Ranger, Rogue
Arcana Int Knowledge (arcana), Spellcraft for arcane spells, Use Magic Device Bard, Cleric, Druid, Monk, Rogue, Sorcerer, Wizard
Athletics Str Climb, Jump, Ride, Swim Barbarian, Bard, Druid, Fighter, Monk, Paladin, Ranger, Rogue
Concentration Con Autohypnosis, Concentration Bard, Cleric, Druid, Monk, Paladin, Ranger, Sorcerer, Wizard
Craft Int Appraise, Craft, Knowledge (multiple subskills) Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard
Deception Cha Bluff, Disguise Bard, Rogue, Sorcerer
Dungeoneering Int Knowledge (dungeoneering), Survival checks underground Bard, Ranger, Wizard
Expertise Int Knowledge (history, local, nobility and royalty, others not listed elsewhere) Bard, Cleric, Paladin, Rogue, Wizard
Healing Int Heal, Knowledge about anatomy, disease, medicine, poison Cleric, Druid, Paladin, Ranger
Intimidation Cha Intimidate, Iaijutsu Focus Barbarian, Fighter, Rogue
Linguistics Int Decipher Script, Forgery, Speak Language Bard, Rogue, Wizard
Mechanics Int Craft (mechanical), Disable Device, Open Lock Rogue
Perception Wis Listen, Search, Sense Motive, Spot Barbarian, Bard, Druid, Fighter, Monk, Ranger, Rogue
Persuasion Cha Diplomacy, Gather Information Bard, Cleric, Druid, Monk, Paladin, Rogue
Performance Cha Perform (multiple subskills) Bard, Monk, Rogue
Psionics Int Knowledge (psionics), Psicraft, Use Psionic Device Bard, Wizard
Religion Int Knowledge (religion, planes), Spellcraft for divine spells, Survival one other planes Bard, Cleric, Monk, Paladin, Wizard
Stealth Dex Hide, Move Silently, Sleight of Hand Bard, Monk, Ranger, Rogue
Survival Wis Handle Animal, Knowledge (geography, nature), Survival Barbarian, Bard, Druid, Fighter, Paladin, Ranger
Tactics Int Knowledge (tactics), Martial Lore Bard, Fighter, Wizard

Appraise is eliminated. You can appraise items using any other relevant skill.
Profession is eliminated. You can make money, for instance, as a mechanic, spellcaster, healer, and so on using those checks or an appropriate expertise check.
Truespeak is no longer a skill, but a class ability. However knowing about truespeaking (just not being able to practice it) can fall under Linguistics.

Synergy bonuses no longer exist. Most skills which previously had synergy with one another are now combined into a single skill.

Skill point amounts have been lowered for classes by half. Characters still to add their full intelligence bonus to this amount. As always, you get a minimum of 1 skill point per level, even if you have an intelligence penalty.

Standard skill points New skill points
2 + int modifier 1 + int modifier
4 + int modifier 2 + int modifier
6 + int modifier 3 + int modifier
8 + int modifier 4 + int modifier
10 + int modifier 5 + int modifier

Class skills: In general, classes count any new skill as a class skill if it has subsumed a skill that was on their old class skill list. The following table lists class skills for each of the classes found in the Player's Handbook. Additional classes may be done later on an ad-hoc basis.

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